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(+2)

Nice work, I enjoyed it. 

I only figured out there were multiple inventory items AFTER finishing the game.  I hit restart after winning, and got to see the controls info again, and noticed you can press 1 - 5 to see the different items.  :)  So I played it more like a general Easter egg hunt, just looking everywhere.

I also had trouble at one point when first going to the tomb, that I didn't have a mouse cursor.  I think you'll find the Unity code for showing, hiding, constraining the mouse cursor is different in a build than in the editor (and it's quite annoying to get it all set up right!).  But it can be done!  Double check that the user can successfully alt-tab away from the game and back again, and still have a working cursor, if possible.  Then you'll know you've got it right.

Cool atmosphere.  :)

Thank you MUZBOZ! I'll update it to make the inventory system more clear (and fix that cursor issue) in the post-gamejam version. Good to know you enjoyed it and that it can even be completed without the clues :D

Nice one!

I love the look of it, just seeing the screenshot. 
Something about black & white that looks great.  :)